游戏指南

Bubble Battle

Game Modes291

Bubble Battle is a competitive battle mode where dancers compete for the highest score.
Match the arrow notes appearing on screen with the corresponding arrow keys on your keyboard,
and press the Spacebar at the perfect timing to collect bubbles.

Now, let’s dive into the different game modes available in Bubble Battle!


Fever Mode


  1. When you successfully hit a note, theFever Gaugein the bottom-right corner of the screen will fill up.
  2. Once the Fever Gauge reaches Level 3 (fully charged), press the"Ctrl" key to activate Fever Move!
  3. During a Fever Move, all arrow notes transform into Fever Notes, and you can hit every note using only the Spacebar.
  4. You can activate Fever Move even before the gauge is fully charged, but filling all 3 levels will unleash a much more powerful version!


■ Fever Gauge

Empty (Level 0)
Fully Charged (Level 3)

■ Normal Arrow Notes & Fever Notes

Normal Arrow Notes
Fever Notes

■ How to Collect Bubbles

As the bars move in from both sides of the screen and meet in the center,
press the Spacebar in sync with the beat at the exact moment they converge.


Timing is everything! The better your timing, the more bubbles you’ll collect from the ground scattered around you.
 PERFECT: Flawless timing — maximum bubbles.
 BAD: Slightly off timing — fewer bubbles.
The higher your accuracy rating, the more bubbles you earn!


※MISS: Failed to press or significantly off timing — no bubbles collected.
 



Couple Mode


This is a romantic paired battle mode where a male and female dancer form a couple and compete against other couples.
The core gameplay is based on Fever Mode. After collecting bubbles, if both partners press the Spacebar with similar timing,
your Heartbeat score will rise. If your timings don’t match closely, the Love Move Gauge will fill instead.


When the Love Move Gauge is completely full, Love Move activates! All notes transform into Fever Notes,
and you’ll earn massive bonus points.


At the end of the match, bonus points are awarded based on your final Heartbeat score .
The couple with the highest Heartbeat will be crowned the Best Couple!


Love Move Gauge increases!
Love Move activated!
Heartbeat rising!


Item Mode


This mode builds on Fever Mode by letting you collect and use powerful items through note input.
Hit special Item Notes to obtain items, then use them to attack opponents, defend yourself, or gain helpful boosts —
adding a fun strategic layer to the battle!
Successfully hit an Item Note to collect the corresponding item.


Item Notes

■ Types of Items

Category
Item Name
Effect
Attack Itesm
Freeze (Turn)
Freezes the target for 1 turn, preventing them from hitting any notes.
Freeze (Time)
Freezes the target for 3 seconds, preventing note input.
Item Eraser
Removes one item currently held by the target dancer.
Defense Items
Magic Shield (Time)
Negates all incoming attacks for a limited time.
Magic Shield (Single)
Blocks one incoming attack. The shield disappears after use.
Support Items
Fever Time (Level 1)
Activates a Level 1 Fever Move, letting you gain bonus points with Fever Notes.
Fever Time (Level 2)
Activates a Level 2 Fever Move for bonus points.
Fever Time (Level 3)
Activates a Level 3 Fever Move for bonus points.

■ How to Use Items

Once you have an item, its effect will appear in the gauge area at the bottom-right of the screen. Press the "Ctrl" key to activate it.


▲ Item Targeting Rules


Attack Items
Automatically target the dancer ranked directly above you.
※If you are in 1st place, it targets 2nd place.
Defense Items
Can only be used on yourself. They cannot be used on other dancers.
Support Items
Can only be used on yourself. They cannot be used on other dancers.


Team Mode


This is a team-based mode built on Fever Mode mechanics, playable when there are enough dancers for 2v2 or 3v3 matches.


The game starts with 1v1 duels. Every victory fills one segment of the shared Fever Gauge.
The gauge can hold up to 3 segments and is filled collectively by the team.


After the 1v1 duels end, the game returns to team battle.
A "Fever Move" will automatically activate based on the amount of Fever Gauge accumulated during the duels.
(No gauge = no Fever Move.)



All-Kill Team Mode


This exciting variation of Team Mode features a “winner-stays-on” format and is available for 2v2 or 3v3 teams.


The match begins with 1v1 duels. The winner stays on stage, while the loser is replaced by the next teammate from their side.
If one dancer defeats all members of the opposing team, an “All Kill” message appears and they receive a special All-Kill bonus.


dancers who lose a 1v1 duel will have a “Symbol of Fortune” appear above their head… :)


After the 1v1 phase, the game returns to team battle and triggers a "Fever Move" based on the Fever Gauge filled during the duels.
(no gauge = no activation)



Meeting Mode


This mode becomes available when there are 3 male and 3 female dancers.
Before the game starts, you can choose one dancer who caught your eye based on first impression.


Hit「 Rose Notes 」to collect roses, then press the "Ctrl" key to gift a rose to the dancer you want to dance with.
(You can check how many roses you currently hold in the bottom-left corner of the screen.)

dancers who receive a rose will have their notes automatically input for that moment.


♡ Tip ♡

During the game, you can send a quick whisper to someone you like by typing /[number] in the chat window.
For example, if you want to message Male dancer #3: /3 Thank you for the rose ♥



Super Star Mode


This mode is based on Fever Mode. Every 3 turns, an NPC will assign you a special Training Challenge.
※the challenge name appears above your character’s head.


■ Types of Training Challenges

Training Name
Description
Frozen for 3 seconds — you cannot input any notes while frozen.
Input the opposite direction of the arrow notes.
(e.g. Left → Right, Up → Down)
Notes scroll faster.
Notes move in random directions.
All notes converge toward a single point.
Note difficulty increases by one level.
Note icons become twice as large.
Bubble collection timing speed doubles.
Bubble judgment rank drops by one level.

After successfully completing an NPC Training Challenge, you enter Bonus Time.
During Bonus Time, challenges continue to appear each turn, but it becomes much easier to achieve PERFECT ratings.
The more Perfects you hit, the higher your score in the following turn.


Each PERFECT fills 1 segment of the Fever Gauge.
When 2 segments are filled, a Fever Move activates, granting even more points.
(PERFECTs scored during an active Fever Move do not fill the gauge.)


Achieving PERFECT after an NPC challenge applies a score multiplier.
(Consecutive Perfects will increase the multiplier further.)


Once the NPC Training Challenges and Bonus Time end, you can choose 1 reward from 6 available options.