The battlefield everyone once loved — "AVA RE:BIRTH" launches its pursuit of a new "game balance"!
Dear AVA players,
This time, we'd like to share our approach to the "weapon balance design" that forms the foundation of the reborn "AVA RE:BIRTH."
■ Our goal — a balance where consistent effort shows in the results
What we value most in the game balance of "AVA RE:BIRTH" is an environment where players can genuinely feel their skill and understanding of the game growing as they play more matches.
Rather than relying solely on raw aiming ability, we're aiming for a balance where the effort and challenges players take on — including strategic decisions like situational judgment and the sense of progress from gearing up — are reliably reflected as "results" on the battlefield.
■ Clarifying the "identity" of each weapon category
In recent years, as weapon specs have crept steadily higher (power creep), most weapons ended up feeling similar to handle, and attention shifted toward raw specs rather than each class's strengths and weaknesses or each weapon's unique traits. This is the area we've focused on reworking.
To make the distinct feel and character of each weapon category — assault rifles, submachine guns, sniper rifles, and more — clearly noticeable again, we've made the following adjustments:
A major overhaul of overall weapon damage
More varied spread and recoil patterns
Clearer strengths and weaknesses for each class
We're working to create an environment where players can choose their weapons and class according to their own playstyle and motivation.

■ Combat design that ensures meaningful engagement time
We've reworked the system so fights aren't decided purely by first-shot accuracy or instant reaction speed, adjusting the damage balance to ensure a proper duration of engagement.
As a result, gunplay skills like recoil control during sustained exchanges, positioning, and tactical play will have a greater impact on the outcome of fights. We aim to recreate an environment where every player can enjoy the thrill of a good firefight.
■ Maintaining fair combat balance
We place great importance on a "fair combat balance" where every player can compete on equal footing — for example, elements like weapon tuning and upgrades can generally be progressed simply through everyday gameplay. What "AVA RE:BIRTH" values most is a play experience where, under the new weapon balance, players can gain the upper hand in combat through weapon proficiency, map knowledge, and teamwork with allies. We're committed to creating an environment where every player can head into their next match with confidence.

Next time, we'll share more about the future development of "AVA RE:BIRTH," including the upcoming early test.
We hope you'll look forward to updates on "AVA RE:BIRTH"!
ORVVIT
ORVVIT
- ava
- avarebirth
- fps