Maintenance Announcement - August 06, 2026

Dear Warriors, this is Bless Unleashed PC Team.
To optimize game experience and server stability, we will proceed with regular server maintenance.
We sincerely apologize for any inconvenience caused.
■ Server maintenance
- Maintenance start time: August 6, 2026, 09:30 (CST).
- Servers maintained: All regions
- Estimated maintenance time: 4-8 hours
- Maintenance Content:
1. Routine server maintenance
2. Launch consumption activities
(1) Event period: August 6, 1:00 AM — August 20, 1:00 AM (UTC).
(2) Event rewards
Activity phase | Accumulate consumption of Lumena | Event rewards | Item quantity |
1 | 450 | Rare Star Seed Box (50,000) | 1 |
2 | 900 | Artisan repair tools | 2 |
3 | 1500 | Superior Bless Breath Ticket | 20 |
4 | 3000 | Empires Unbinding Scroll | 5 |
5 | 4500 | Superior Potential Core Ticket | 40 |
6 | 7500 | Advanced Celestial Generation Ticket Special Pack | 1 |
7 | 15000 | Locked Scroll (Epic) | 100 |
8 | 30000 | Pet Evolution Package | 1 |
9 | 50000 | Card: Urantus (Legendary) | 1 |
10 | 75000 | Legendary Star Map · True Fragment Material Pack | 6 |
11 | 105000 | Star Spirit Crystal | 1 |
3. Element System Launched
(1) The elemental system will add extra elemental effects, allowing you to obtain elemental materials through dungeons, elemental tower climbing, events, and more.
For detailed information, please refer to the Element System Instructions Announcement
(2) Activate the Element event, and you can participate in Element System-related activities in the event interface
(3) Old elemental weapons and equipment will be recycled during server maintenance. Please exchange them at the exchange administrator as soon as possible
4. Priest class optimization adjustments
(1) Skill adjustments
Holy Flame
Original skill: Burns enemies with holy fire, dealing damage. Deals additional damage over time for 12 seconds and reduces enemy defense. Continuous damage can stack up to 3 times. (Reduces enemy defense values from stacking).
Update: Holy Fire burns enemies, dealing damage and instantly restoring health to yourself. Deals additional damage over time over 12 seconds, with up to 3 stacks of damage over time.
Sacred Ground
Original Skill: Injects holy power into the earth, increasing allied attack power for 40 seconds. When using this skill again while Sacred Earth is active, it will burn enemies in the area to deal damage.
After modification: Inject holy power into the earth, summon an area that lasts for 30 seconds. Teammates entering this area will receive a critical damage bonus lasting 30 seconds (the bonus effect can be triggered once every 30 seconds). When using this skill again while Holy Earth is active, it will burn enemies in the area to deal damage
Escaped The Wicked
Original skill: Deals damage to nearby enemies with powerful energy and instantly teleports 10 meters behind.
After modification: Deals damage to nearby enemies with powerful energy, and has a chance to blind them for 2 seconds. Instantly teleports 10 meters behind.
weakening the earth
Original skill: Injects corrupted power into the earth, dealing damage to enemies within range for 20 seconds.
Update: Injects Fallen Power into the earth, continuously pulling enemies toward the center and dealing damage to enemies within range for 20 seconds.
Divine Strike
Original skill: Summons Thunder Fury to deal damage to enemies ahead.
After modification: Summons Thunder Fury to deal damage to enemies in front. Each time a skill hits, 30 points of Holy Energy are restored.
Blade of Contrition
- Skill unlock level adjusted to 6
- Damage optimization: Damage increased by 10%.
Retribution
- Sacred Energy gained increased from 180 to 300
(2) Class Skill Adjustment
Radiant Form
Original skill: Transforms into a Radiant Form, allowing rapid movement for 10 seconds. When a skill is canceled or its duration ends, a field that heals nearby allies is created.
After modification: Transforms into a Radiant Form, can move quickly for 10 seconds, and deals damage to nearby enemies while moving. When a skill is canceled or its duration ends, a field that heals nearby allies is created. This area also deals area damage to enemies and knocks them back.
- New Effect 1: When moving quickly, you also deal damage to nearby enemies once per second
- New Effect 2: When a skill is canceled or ended, it deals area damage to enemies and pushes them away
- The Holy Energy required to use skills has been reduced from 1000 to 500
- Department optimization: Added Punishment system
Furious Form:
Original skill: The healing domain of the Shadow of Light deals an attack effect to enemies. Enemies within range are pushed away while taking damage
After modification: When transforming into Shadow of Light, damage dealt increases by 25%
Guardian Form:
Original skill: When transforming into Shadow of Light, defense increases by 50%, enhancing the effect of the healing domain.
After modification: When transforming into the Shadow of Light, defense increases by 50%, grants super armor effects, and increases healing domain effects.
3) Divine Blessing adjustments (all max Divine Blessing level values below)
1. Gift of Valor
Trance
Original effect: On critical hit, grants the Trance effect lasting 30 seconds. Increases your own critical rate and critical damage, and this effect can stack up to 5 times.
Update: On critical hit, grants the Trance effect lasting 30 seconds. Increases your own critical rate and critical damage, and this effect can stack up to 5 times. When the Trance is triggered, Holy Flame also grants a 35% defense reduction effect.
Righteous Judgement
Original effect: Blades of Justice can cause double the effect of the Trance. When Blade of Justice hits with a critical hit, it immediately restores 85% of the holy energy consumed.
After modification: Blades of Justice can cause double the effect of the Trance. When hits with a critical hit, a critical hit rate exceeding 100% converts into a double critical damage bonus and restores 850 Holy Energy.
Fury
Original effect: Retribution combos and skills deal 110% more damage, and crit rate increases by 15%.
After modification: Retribution combos and skills damage increased by 110%, critical rate increased by 15%. When the Retribution skill deals a critical hit, it immediately heals all teammates within 50 meters equal to 2% of their max HP.
2. Mark of the Wolf
Life Force
Original effect: When own HP is above 30%, attack power increases by 30%.
After modification: After dealing damage with a flash-type skill, immediately grants all teammates within 50 meters an armor equal to 50% of your maximum HP. This effect triggers every 30 seconds.
Protection and Sacrifice
Original effect: When receiving the Guardian of Light effect, using skills will not trigger a cooldown. However, it consumes 1% of its health and cannot obtain holy energy. (Too low HP will not trigger). This effect does not affect class skills.
After modification: Using a Flash skill will provide protection for all teammates within 50 meters for 15 seconds. During the Shelter effect, if you take fatal damage, you won't die immediately and gain 4 seconds of invincibility (this effect triggers once every 30 seconds). During your teammate's invincibility effect, you will bear the damage, and when you do, the damage is reduced by 60%. When taking damage for others, 1 HP is retained.
Last Stand
Original effect: When your own HP drops below 45%, it triggers a critical effect lasting 30 seconds. (Triggered once every 90 seconds) When you receive a critical effect, it increases your movement speed and continuously restores health.
After modification: When the Light Guardian Shield is activated, the movement speed of the shield-protected character increases by 30%. When you obtain the Shield of Light, all skill cooldowns are immediately reduced by 100% (triggered by every 30 seconds per character).
3 . The Lionheart
Benediction
Original effect: When attacking enemies with the Judgment effect, there is a 100% chance to receive the Benediction effect. When the blessing effect stacks to 7 layers, it is consumed, and 3 Healing Orbs appear near the priest. Healing amount from Recovery Orbs increased by 200%.
After modification: When attacking enemies with the Judgment effect, there is a 100% chance to receive the Benediction effect. When the blessing effect stacks to 7 layers, it is consumed and generates 5 healing orbs near the priest. While healing teammates, the healing Orb grants them an attack power bonus equal to 10% of their own attack power, stacking up to 5 times per teammate for 30 seconds.
Fervor
Original effect: When attacking enemies with Judgment, there is an 80% chance to gain the Passion effect. The Passion effect lasts for 33 seconds, and each stack increases attack speed by 2.5% and attack power by 4%. Up to 5 layers can be stacked. When the Compassion Effect is triggered again when the Compassion Effect is fully stacked, the cooldown of the Punishment skill is reduced by 1 second.
Update: When attacking enemies with Judgment, there is an 80% chance to gain the Compassion effect. The Compassion effect lasts for 33 seconds, and each stack increases attack speed by 2.5% and attack power by 4%. Up to 5 layers can be stacked. When the Compassion Effect is triggered again when the Compassion Effect is at maximum stacking, it grants 50m of teammates within 50m a lasting 3-second effect with skill level increased by 3, reducing the cooldown of Punishment skills by 1 second.
(4) Bug fixes
- Fixed an issue where using the class skill "Holy Flame" would incorrectly provide shields to non-teammates; currently, only shields are provided to squad members
5. Anniversary event launched
(1) Event period: After maintenance on August 6 to before maintenance on September 3
(2) After the event starts, you can exchange items for items at the anniversary merchant by collecting anniversary celebration coins dropped by monsters
(3) After maintenance on August 6, the event buff will be available from 0:00 (UTC) on August 10
--Experience gained when hunting monsters increases by 100%
--Skill experience gained increases by 100% upon completing tasks
--Gold earned when hunting monsters increases by 100%
--Increase all map reputation gained by 100%
6. Adjusted the number of items required to unbind S+ equipment to 2
7. Dark Tower burden reduction optimization: After clearing the Dark Tower, players can choose to spend tower climbing tickets to receive an extra 1-5x reward
8. Fixed the main quest: Unstoppable Disaster, where the quest monster Gido was instantly killed and could not be completed
※ Notes
Game access will be unavailable during maintenance.
The maintenance period may be adjusted in advance or postponed subject to actual progress.
Maintenance compensation rewards will be delivered via in-game mail after maintenance ends (one reward per account).
Feel free to contact us if you have any in-game issues or suggestions.
Thank you for your continuous support and love for Bless Unleashed!
VALOFE Bless Unleashed TeamGreetings Adventurers, this is Bless Unleashed PC.
We will perform regular server maintenance to improve your gaming experience.
We apologize for any inconvenience this may cause.
■ Server Maintenance
‑ Maintenance Start Time: 09:30 (CST), August 6, 2026
‑ Servers: All Regions
‑ Estimated Maintenance Duration: 4-8 hours
‑ Maintenance Contents:
1. Routine server maintenance
2. Spending Event Launch
(1) Event Period: 05:00, August 6 — 05:00, August 20 (UTC)
(2) Event Rewards
Event Stage | Cumulative Lumena Spent | Event Rewards(2) | Quantity |
1 | 450 | Rare Star Seed Chest(50000) | 1 |
2 | 900 | Artisan's Repair Tools | 2 |
3 | 1500 | Superior Bless Breath Ticket | 20 |
4 | 3000 | Empire’s Unbinding Scroll | 5 |
5 | 4500 | Superior Potential Core Ticket | 40 |
6 | 7500 | Premium Astral Summon Ticket Special Pack | 1 |
7 | 15000 | Locked Spellbook (Epic) | 100 |
8 | 30000 | Pet Evolution Pack | 1 |
9 | 50000 | Urantus (Golden Mount) | 1 |
10 | 75000 | Legendary Star Map・True Shard Material Pack | 6 |
11 | 105000 | Astral Crystal | 1 |
3. Element System Launch
(1) The Element System grants additional elemental effects. Elemental materials can be obtained from dungeons, the Element Tower, in-game events, and more. Please refer to the dedicated Element System announcement for full details.
(2) Element-themed events are accessible via the event UI.
(3) Legacy elemental weapons and gear will be removed during maintenance. Please exchange them through the Auction House NPC at your earliest convenience.
4. Priest Class Balance Adjustments
(1) Skill Adjustments
Trance
Before: Throws the target into the air and inflicts the Holy Flame debuff, dealing damage over time for 12 sec. This effect can stack up to 3 times. (Defense reduction does not stack.)
After: Throws the target into the air and inflicts the Holy Flame debuff, and instantly restore HP, dealing damage over time for 12 sec. This effect can stack up to 3 times.
Sacred Ground
Before: Imbues sacred power into the ground and increases allies' Attack Power for 40 sec. Using Sacred Ground again when it's already activated ignites the ground and damages enemies on it.
After: Imbues sacred power into the ground to summon a zone that lasts for 30 seconds. Allies entering the zone gain Critical Damage Bonus for 30 seconds (1 trigger every 30 sec). Using Sacred Ground again when it's already activated ignites the ground and damages enemies on it.
Escape the Wicked
Before: Damage nearby enemies with a strong force, then teleport 10 m backward.
After: Damage nearby enemies with a strong force, blind them for 2 seconds, then teleport 10 m backward.
Consign to Darkness
Before: Summons a circle of shadows that appears at the target's position and remains for 20 sec, dealing damage over time to all affected enemies as long as they stay within its radius buff for 20 sec.
After: Summons a circle of shadows that appears at the target's position and remains for 20 sec, continuously pulling enemies toward the center and damaging foes within the area for 20 seconds.
Divine Strike
Before: Summons a Divine Strike, damaging enemies in front of you.
After: Summons a Divine Strike, damaging enemies in front of you. Restore 30 Wicked Energy each time the skill hits a target.
Blades of Contrition
- Unlock Lv.: 6
- Damage +10%
Smite-type
- Holy Energy: 180 → 300
(2) Classes’ skills changes
Radiant Form
Before: You transform into a Radiant Form and move quickly for 10 sec. When the skill is cancelled or the duration ends, it creates an area that heals nearby allies.
After: You transform into a Radiant Form and move quickly for 10 sec, dealing damage to nearby enemies while moving. When the skill is cancelled or the duration ends, it creates an area that heals nearby allies. This area also deals AOE damage to enemies and knocks them back.
‑New Effect 1: Damages nearby foes once per second while dashing
‑New Effect 2: AoE damage and knockback on skill cancel / expiry
‑Holy Energy Cost: 1000 → 500
‑Branch: Smite-type branch added
Furious Form
Before: The healing area of Radiant Form damages enemies. Enemies within range are damaged and pushed back.
After: +25% damage while in Radiant Form.
Guardian Form
Before: Transforming into Radiant Form increases Defense +50% and the healing area's effect.
After: Transforming into Radiant Form increases Defense +50%, Super Armor status, and the healing area's effect.
(3) Bless Adjustments (values shown at max Bless rank)
① Gift of Valor
Trance
Before: Critical Hits apply the Trance effect to yourself for 30 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times.
After: Critical Hits apply the Trance effect to yourself for 30 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. When Trance is triggered, you also gain a 35% defense‑reduction effect.
Righteous Judgement
Before: Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 85% of consumed Holy Energy is immediately restored.
After: Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, any Crit Rate exceeding 100% will be converted into bonus double Crit Damage, and restore 850 Holy Energy.
Fury
Before: Increases the damage of Smite-type combos and skills +110% and Critical Hit Rate +15%.
After: Increases the damage of Smite-type combos and skills +110% and Critical Hit Rate +15%. When a Smite-type skill deals a critical hit, instantly heals all allies within 50 meters for 2% of their Max HP.
② Breath of the Wolf
Life Force
Before: Attack increased by 30% while your HP is above 30%.
After: After dealing damage with a Holy Bolt-type skill, instantly grant a shield equal to 50% of your Max HP to all allies within 50 meters. This effect triggers once every 30 seconds.
Protection and Sacrifice
Before: Under the Light Guardian Shield effect, you can use skills without any cooldown. In return, it consumes 1% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is too low). Class Skills are not affected.
After: Damage taken by invincible sheltered allies will be redirected to you, with 60% damage mitigation. Your HP will remain at 1 HP when absorbing damage for others.Flash skills apply Blessing to all allies within 50m for 15 sec. Blessing prevents instant death from fatal damage and grants 4-sec Invincibility (1 trigger every 30 sec).
Last Stand
Before: The Last Stand effect is activated for 30 sec when the user's HP is at or below 45%. (Available once every 90 sec.) The Last Stand effect increases the user's Movement Speed and constantly restores HP.
After: Active Light Guardian Shield grants the protected target +30% Movement Speed. Obtaining the shield instantly reduces all cooldowns by 100% for the target. (One trigger per target every 30 sec.)
③ The Lionheart
Benediction
Before: Attacking enemies under the effect of Judgment has a 100% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 3 healing orbs nearby the Priest. Healing amount of Orbs increased by 200%.
After: Attacking enemies under the effect of Judgment has a 100% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 5 healing orbs within 10m of the Priest. Orbs heal allies and give +10% of your Attack Power. Max 5 stacks per ally, lasts 30 sec.
Compassion
Before: Attacking enemies under the effect of Judgment has a 80% chance to obtain the Compassion effect. The Compassion effect lasts for 33 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%.Can be stacked up to 5 times. Triggering Compassion effect at max stacks grants all allies’ skills cooldowns by 1 sec.
After: Attacking enemies under the effect of Judgment has a 80% chance to obtain the Compassion effect. The Compassion effect lasts for 33 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Triggering Compassion effect at max stacks grants all allies within 50m +3 Skill Level for 3 sec and reduces Smite-type skills cooldowns by 1 sec.
(4) Bug Fixes
- Fixed an issue where the skill "Light Guardian Shield" would incorrectly apply its shield to non‑allied targets. The shield now only applies to party members.
5. Anniversary Event Activation
(1) Event Period: After maintenance on Aug 6 — Before maintenance on Sep 3
(2) Once the event starts, collect Anniversary Coins dropped by monsters to exchange items at the Anniversary Merchant.
(3) Event buff will be available from after maintenance on Aug 6 to 00:00 (UTC) on Aug 10
-- +100% Monster‑hunting EXP gain
-- +100% Skill EXP gain upon quest completion
-- +100% Gold gain from hunting monsters
-- +100% Reputation gain across all zones
6. Adjusted the quantity of items required to unbind S+‑grade Equipment to 2.
7. Dark Tower Quality-of-Life Optimization: After clearing the Dark Tower, players may consume a Tower Entry Ticket to obtain 1-5 times additional rewards.
8. Fixed an issue preventing completion of the main quest "Unstoppable Calamity", which occurred when the quest monster Gido was instantly killed.
※ Note
‑ Servers will be inaccessible during maintenance.
‑ Maintenance duration may be shortened or extended depending on progress. Please stay tuned.
‑ Maintenance compensation items will be delivered via in-game mail once maintenance concludes. (One distribution per account)
Should you encounter any in‑game issues or have suggestions, feel free to contact us anytime.
Thank you again for your support and passion for Bless Unleashed!
Bless Unleashed VALOFE Team