C9 / Continent of the Ninth
C9 / Continent of the Ninth

ORVVIT

Proposal to improve the level and reset system

Moplo

Greetings C9 friends, I know that leveling up, especially from level 85 to level 95, can be a bit difficult these days to enjoy the ninth continent. It's a much-discussed topic in the community and requires some attention, as it's causing new players to drop out or making the waiting process for a lament to level up incredibly tedious.

With increased experience on level 85 and level 95 maps, continuous progress would be achieved, becoming slightly more difficult with each reset. This would increase the number of active users enjoying the content of the eighth continent, which still needs to incorporate new stage levels with varying difficulty. These stages would require a certain level of reset to complete and obtain appropriate rewards.

For example, I'll show you some ways to enjoy not only the level 85 to level 95 maps, but also all the content of C9 in general, something similar to what was explained in a previous post but now using CP as controlled damage in some stages.

Here are some examples of reset systems that can be incorporated:

1)free traditional reset system:

It's practically the same as the current R1, R2, R3 system, etc. The only difference is that maps from level 85 to level 95 grant bonus experience each time they are completed, up to the required number of laps per stage. For example, on the level 85 map, Eighth Continent, each lap accumulates 100% experience, reaching a maximum of 2000% (current experience). Upon reaching this amount of experience (20 laps), the map grants a reward and stops giving bonus experience, requiring you to continue to the next map (level 88), which uses the same system until reaching 2000%. Then, the level 91 map also reaches 2000%. Each level consumes more stamina, so it's necessary to buy or perform R30 to maintain the stamina consumption of the character while leveling up.

This method can also be incorporated into Hell level 85 as a leveling system with up to 2000% EXP. Similarly, if all four main maps of the continent are completed within a week (the system resets weekly), a special reward should be granted, either 1-b EXP books or set crafting materials.

It wouldn't be a bad idea to incorporate more EXP in the Two-Headed Dragon, where each key grants a certain number of 1-b EXP books. This would further incentivize collecting keys, accumulating them, and then using them with friends.

2) reset system due to new difficulties:

This reset system would be a tour through all existing C9 maps, but the difficulty would all be incorporated into one, which would be called Immortal.

This means, for example, that the maps of all continents would have this additional difficulty, which would need to be completed with an S rank to advance to the next stage. The amount of experience gained would correspond to the progress made, and each completed continent would grant a special chest. These stages would feature faster and more resistant enemies than those in normal stages.

3)reset classic mode:

This mode would be like revisiting the basics of the game, but now with all abilities starting from level 1. This means completing the game again from the first continent to the eighth, but the suppression damage for each continent would be 100% and would be limited by two factors: the CP points required to enter and the special set for each continent, which can be crafted with existing materials (current crafting system). Upon completing the set (armor and weapons), the suppression would be similar to completing the Two-Headed Dragon set, with the only difference being that each continent's set must be completed to progress further.

In the case of hell stages (for example, Oberon), you would farm the necessary material to turn that perfect set into a legendary one.

For this reset method to be successful, it is necessary to disable skill upgrades through books, or create special reset books that do not exaggerate animations and damage in said reset system.

Disabling the books would revive the intrusion system, thus providing more balanced battles and restoring the game's missing equilibrium, while also improving the rewards for both defending a stage and the intruder.

(Additional idea to maintain the population on these continents)
This system can be used to calculate the damage of a level 1 character without a reset to a level 1 character with a reset through suppression (suppression only applies to reset characters). This allows new and veteran players to synchronize their leveling and thus keep the continents full of players enjoying the complete content. The only thing missing would be increasing the difficulty of traditional stages from level 1 to level 70 to achieve equitable damage in both systems (if possible).

I hope you like these ideas, which, although they may seem far-fetched, could be the key to maintaining the current player base and, even better, attracting new players with a more appealing system.

Thanks for commenting and participating, have a great day and see you in the next post

by Moplo...

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